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Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2013.02.23 20:53:00 -
[1] - Quote
G Torq wrote:Question: Is it OK as a blue-dot to enter a HAV uninvited, and operate a turret?Am asking as I've "jumped through" HAVs a couple of times to get past them inside compounds (In-and-out quickly), and generally noticing that people use them alone. So, if HAVs (in pub matches..) are operated by just the driver, is it considered OK to jump in and grab a turret?
- Is it OK socially to grab a free HAV turret ?
- Will/can it cause issues for the driver?
- Are things like heat-building local to the turret, or shared in some fashion?
There are also situations, such as being half-dead and needing a "respit" from the firefights - being inside an armored vehicle, even for a moment, could prove useful.
Ah, thank you for asking this question. First things first, I hate blue dots in my tank. I hate them so much that I frequently make attempts to team kill them ASAP. I have been fairly successful at doing so too.
You have to understand that small turrets are essentially useless. The blaster turret is best, but it has terrible range, so even if you're in Militia gear and a are new character, you're better off on foot than you are in my nice small blaster turrets.
However, there have been a few times where I have been happy to see a blue dot gunner. This is when someone fires swarms or forge at me, and the blue dot gunner gets out of the tank to kill the AV. For swarms, the guy using the swarm launcher has at best a slightly upgraded sidearm, and most just use a basic/militia sidearm, so it's a free and easy kill. The range of the small turrets is small, so firing at swarms or a forge from them is ineffective. Forges are slightly harder to take out, but as long as you don't make yourself an easy target, you should be able to handle a forge gunner. If you die in the process and save a tank driver 500,000 to 2,400,000 isk, you will most likely get love mail and be loved and remembered for a long time to come.
Anyways, most blue dot gunners like to shoot at the ground, the tank, friendlies, and the enemy MCC. Sometimes they just spin around in circles doing this until the small blaster turret overheats. If it has small missile turrets, they'll just fire at nothing for the entire game. It used to annoy me, but now that so many have done it, I'm used to it. The downside is if you're in a tank vs tank battle, and that blue dot gunner starts giving your position away. If you're in a rail tank (as a gunner) feel free to fire at targets that you see that might be a threat that you cannot hit, but only if your tank is engaged in action. If he's sneaking up behind someone, don't fire until he does.
This is also dependent on the type of tank too. I drive as a shield railgunner, but some people drive tank-types, and engage targets in close quarters. Those kinds of tanks (usually with blaster turrets) most likely are fine with gunners if they have small blaster turrets.
If there are small missile turrets on a tank, don't use them. If there are small railguns on a tank, stay away because he's bad and will just get blown up (or he's using the 100% militia fit tank).
There is no shared heat build up between turrets. Each is operated independently, but keep in mind that overheating any turret is a bad thing to do. Stop firing a bit before you overheat because you'll be able to sustain a higher dps for longer.
I do make an exception to the kill all blue dots in my tank ASAP rule, and that is sometimes in ambush. I found that blue dots in my tank are dots that aren't getting gunned down by red dots, so I can usually take two bad players out of the red dots' sights. Good players understand that they will get far more kills running as infantry on the ground instead of in someone's tank. If I'm in ambush with a blaster, I am usually extremely generous to the blue dot gunners, and I sometimes even give them small turret damage mods so that they can do a little damage as they fail at playing the game.
Every now and then I get someone with MANY points in small turrets, and they can kill a guy or two. Those are usually other vehicle operators, so they know to get out and kill AV on foot. Also, getting out of a HAV to capture a nearby objective is a good idea too.
And, you can always just send a friendly tank driver a mail asking if you can be a gunner :P The best way to be a gunner is to see if you can get on coms with the tank, because then the tank driver can tell you what to do. You can also help him kill other blue dots that get into his tank, or help him with repairs.
edit: > The logi repair tool only repairs armor. It doesn't help shield tanks in any way, so you're wasting your time if you try it > If you're low on shields, hop in to a tank and then hop out when you're full, that's cool.
To be perfectly honest, I would be a happy tank driver if CCP allowed me to equip my tank without fitting small turrets. Not only would I save PG and CPU, but I wouldn't have to deal with stupid blue dot gunners ^.^ |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
117
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Posted - 2013.02.26 01:07:00 -
[3] - Quote
KalOfTheRathi wrote:I suggest either a Chat for finding Gunners. If one exists let us know. Information needed would include mic or not, training or not and knowing whether any skill levels are being Skilled for Small Turrets.
Even if they have points in turrets, "gunners" are still better off on foot. Small blasters just don't have the range needed to make them useful, and they can only fire from the same location that the tank can fire. On foot you can be mobile and shoot from a position that is not directly on top of the tank, but in a small turret you can only hit targets that the tank can already hit. If CCP made small blasters closer to the large blaster, and gave it a similar range, you'd have a turret that is worth using. |